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Adrenaline Vault
Article by:
Greg Niehaus
Published:
November 14, 2005
Editor's
Note: Greg had the chance to interview Vicky Wu, founder of
Froghop's Transmedial Gaming Technology, and the following article
covers what he learned during his discussion with Vicky.
If you would have told me in the 1980’s that one day gamers would be
able to connect to each other over long distances using phone lines
and later cable lines, I would have told you that the Aquanet Pink
was damaging your brain. Hell, if you would have said that
eventually we’d have cameras in our phones I would have told you to
lay off the Jetsons re-runs.
Well, apparently I would have been wrong. Not only were we given the
internet as a mass communication tool, but we were given phones that
could leave our house and still work anywhere we go (that aren’t the
size of a Camaro); and wouldn’t you know it, not only can they take
pictures but they can also access the mystical internet. Nowadays,
there are very few things we can’t do on the go using our phones.
That’s all well and good, but how can this all benefit the average
gamer? When is it our time to shine in the world of cellular
technology? Sure we can play Hearts; but that is usually a final
desperate act of the truly bored. What about the games we already
play on the internet? As an online gamer, what would I want out of
my cell phone?
Now don’t jump the gun, I don’t need anyone yelling and throwing
things over a suggestion that a meager cell phone could replicate
the experience of sitting at home in front of a 21” monitor on your
three thousand dollar gaming rig. However, when the question of how
gaming can be benefited by the cellular world; one company actually
has feasible ideas that are not only beneficial to the gamer, but
revolutionary to the industry.
Froghop Incorporated claims that they have the solution to many
gaming problems, as well as the means to revolutionize the way
hardcore gamers play by allowing them a path away from their
monitors: Trans Medial Access (TMA).
Imagine this scenario: you’ve been up since dawn playing World of
Warcraft. It’s Saturday so you figure there’s no real rush to do
anything and you’ve just hit level 53. At this point you decide you
need a new weapon to reflect the true power of your current level,
so you head to the Auction House. After a bit of milling through
your options you find a weapon truly suitable to your needs. You
place your bid, and prepare to watch the auction for as long as it
takes to snag this beauty. Just then, the phone rings. Your mom is
at the other end reminding you about the family gathering at your
grandma’s house that you were supposed to be at an hour ago.
Right about now, most of us are thinking of some lame excuse that
will allow us to delay our arrival a bit longer. However if Froghop
has their way, no last minute creativity will be needed to save you
from yet another parental reaming.
Remember when I mentioned the whole cell phone thing earlier?
Properly applied TMA would allow you to access the auction on the
go. Just choose the right functions on your phone, and win that
shiny new piece of digital bling while enjoying a nice meal at
grandma’s house. Let the poor, deluded, monitor bound fools have
their Red Bull and ramen noodles; those days will be over for you.
According to Froghop C.E.O. and founder Vicky Wu, TMA is a way for
gamers to be able to live life without the constant worry of not
having access to the games they’ve put so much time into. Just
imagine if you could be at work and still have the ability to chat
with your clan, organize raids, check the aforementioned in-game
auctions or even be able to play smaller mini-games that somehow
increase the stats of your character. Not so much a portable version
of a large game (ala N-gage) but an evolution in mobile tools that
gives the gamer access to dynamic content that keeps them tied to
the essence of the parent title; a game “tune-up” so to speak.
Don’t think for one second that the hardcore gamer will be the only
one to benefit from this resource. “I have friends who used to be
serious gamers”, Vicky states. “Nowadays, they’ve all got real world
jobs and don’t have time to immerse themselves in many of the modern
games that have begun to require constant attention.” Froghop also
sees Trans Medial Access as a means to let moderate gamers
experience games they might not otherwise try because of their busy
schedules.
The dynamic Ms. Wu (who started work as a Graphics Illustrator for
Lockheed at the age of sixteen) states that one of the biggest
obstacles for bringing this technology to the gamer, is many times
the game companies themselves. “Many times, they seem truly excited
when we show them what TMA can do; but when it comes time to put
things together they seem a bit hesitant.”
This is unfortunate since not only would TMA infusion help to expand
past and future MMORPGs and eventually other games, but would also
increase revenues for game companies as well as cellular carriers
who provided these services. Eventually someone is going to have to
help the TMA crusade, if in no other way than pestering the
companies and letting them know that this is something gamers want.
That’s where you come in. Most of Froghop Inc.’s ideas for game
advancement come from the gamers themselves who have posted and
posted on community forums. Who else would you want to make
decisions about the games you play other than the ones who play
them? Check out the Frogblog, a place for gamers and those in the
gaming industry to discuss their ideas on how to make all these
things possible. |